Welcome!

Dear Book Lovers, Welcome! I am delighted that you have found The Through the Looking Glass blog. For over twenty years I reviewed children's literature titles for my online journal, which came out six times a year. Every book review written for that publication can be found on the Through the Looking Glass website (the link is below). I am now moving in a different direction, though the columns that I write are still book-centric. Instead of writing reviews, I'm offering you columns on topics that have been inspired by wonderful books that I have read. I tell you about the books in question, and describe how they have have impacted me. This may sound peculiar to some of you, but the books that I tend to choose are ones that resonate with me on some level. Therefore, when I read the last page and close the covers, I am not quite the same person that I was when first I started reading the book. The shift in my perspective might be miniscule, but it is still there. The books I am looking are both about adult and children's titles. Some of the children's titles will appeal to adults, while others will not. Some of the adult titles will appeal to younger readers, particularly those who are eager to expand their horizons.

Wednesday, April 13, 2011

The TTLG 2011 Picture Book Celebration: Book One hundred and three

Even though we still have cold mornings and evenings, spring is coming to our valley here in southern Oregon. Daffodils and crocuses are blooming, cherry trees are looking pretty in pink, and gardeners are busy in their gardens. Seeds and small plants are being planted, and gardeners are already anticipating the flowers, fruits and veggies that they will be able to harvest in the coming months.

Today's book is about seeds. Not the seeds that we buy in nurseries that come in little packets. No, these seeds are wild seeds that have to find their own way to get out into the world. Readers who love detailed and beautiful art will love the illustrations in this book.

Picture book
For ages 4 to 8
Peachtree Publishers, 2011, 978-1-56145-563-8
  The farmer and her son are planting seeds in their garden, thinking of the pumpkins, peas, carrots, and cabbages that they will be able to harvest in the weeks and months to come. They deliberately plant the seeds in the earth, but not far away other forces are planting seeds as well.
   In the “wild meadow garden,” the winds blow seeds from trees and plants, dispersing them “out across the fields.” Rain knocks seeds to the ground as raindrops patter against trees and plants, and the water washes “seeds to new places in the meadow.”
   There are also birds and animals that gather seeds to eat and that deposit them in their droppings. Gold finches eat thistle seeds, raccoons eat blackberries, and fish in the stream eat seeds that are floating on the surface of the water.
   Birds and animals also knock seeds to the ground as they walk or hop in the fields. They pick up prickly cockleburs and other seeds in their fur and on their feathers and carry them off. Even humans pick up seeds as they walk through wild places. The seeds “travel on muddy boots,” and “Hitchhike on sweaters.”
   In this lovely picture book, the author and illustrator show to great effect how Nature has her own way of planting seeds in wild places. With beautifully detailed illustrations and an often lyrical text, this is a book that will help children to better understand the natural world around them.

Blog Event: Day three - A letter describing how Roxie Munro helped to create Roxie's A-maze-ing Vacation Adventure

Today is the third day of the Blog Event that I am hosting that is about the creation of an iPad app called Roxie's A-maze-ing Vacation Adventure. So far I have posted a review of the app and a letter from the app's developer. Today I have a letter from Roxie Munro, the illustrator whose artwork inspired the whole idea for the app.

Dear TTLG Readers:

From the artist’s point-of-view, creating “Roxie’s a-MAZE-ing Vacation Adventure” was exactly that – an adventure, with all the challenges, problems, and thrills involved in a real life adventure.

When I got Omar Curiere’s email in mid October, 2010, I remembered him. Five or so years earlier I’d received a “fan” email from him. I remember noting the Netherlands location and responding (I forgot I sent a B&W maze to print out). I was very excited, because for the last few years people had been telling me what a great interactive game my maze books would make. I had even sent a couple emails to gamers, with no result. I now realize that making an interactive random maze game is not the same as an animated enhanced e-book. It is much harder to develop, and requires a lot of technical expertise and time-consuming computer work. 

I immediately answered back that it would be a cool thing to do (although I was under deadline to write and illustrate a picture book about bugs), and as Omar says, we emailed back and forth, and very soon decided to do original work, rather than adapting or licensing one of my five maze books. He sent some diagrams with choices of ways we could go…linear, or up and down, or randomly moving through 16 screens – the most complex and hardest, and, naturally, the way we both decided to go.

After roughs and sketches, and a short trip I took to the Netherlands, we settled on a plan, a huge “world” - I would create the maze, which they would make a game of, animate, enliven, and add music to.

The first challenge I had was to find a sheet of paper big enough to create the whole art piece on …we didn’t want to have to “marry” or match up 16 screens on top/bottom and both sides. I usually use Strathmore Bristol board…I called the paper company and they were less than helpful and unable to supply a large board. Eventually I found a 44”x60” sheet by Coventry that was acceptable. It had more of a “tooth” (rough surface), and was a little more absorbent than my familiar paper, but would work.

I refined the sketches, scanning and emailing to the Netherlands for comments/changes.  When we had all the changes incorporated, I began the inking.  Each screen was sketched in pencil. I transferred them with pencil on to the giant paper one by one, using a small 8”x10” portable light table underneath each screen area. Then began inking. The paper was so huge I couldn’t reach the top half bending over my main drawing table, so I taped it to a big strong piece of cardboard, and did the top half climbing up on the table, covering finished areas with tissue, lying down on the table, and supporting my arm with a pillow. At first I though I’d have to do it on the cement floor of my studio, which Omar said didn’t sound ergonomically healthy. He was right – even lying on the high table and drawing was a strain. I wound up with back pains from the tension of doing hours and hours of detail (am perfectly fine now).                 

You can see a 12-part illustrated “blog” on OCG Studios website, showing my studio work, their studio work, testing etc, as well as a trailer for the app: http://www.ocgstudios.com/roxies-a-maze-ing-vacation-adventure/portfolio-1/

When all the inking was done, I had it scanned by an industrial scanner and emailed the black and white files to the Netherlands, where they started doing the layers. Or levels. Or whatever magical stuff they do to create the interactivity. The team bought extra computers and worked days and into the night – very intense, complex, time-consuming work.

Next for me was the fun part – painting. Which went well and took about 6 weeks (at one point after returning from my mid-Nov visit to the Netherlands, I went to the studio 24 days in a row …Monday through Sunday). I’d lay awake at night, thinking about the next day’s work on the app – totally obsessed by the process.


Omar and I have a great relaxed creative working relationship…at first I think he was hesitant to ask for changes - maybe I wouldn’t agree, or thought there were too many spots to illustrate, etc, but we were always in sync about what needed to be done to fulfill our vision of this app. We also had the same sense of “impatience,” energy, and optimism.
                          


In late January, I took the huge painting and almost 350 spot illustrations to a fine art scanner in Manhattan, where they spent a couple days making the files, which were sent to Europe. Then Omar and his creative team really got to work …(they needed about 40-50 more small spots; I did hi-rez scans of those in my studio and transferred the files to them).

I didn’t have my iPad yet, so Omar did videos of their progress every few days and emailed to me.  They hired a marketing person. Omar did extensive testing. At the end of March, they submitted it to the App Store, and now, as of two weeks after launch, it has already sold in 51 countries – it works in all languages; you don’t have to “read.” I managed to get an iPad2, and now, every time I play I find something different – besides the maze and the finding/counting games, at the touch of a finger a helicopter rises, flowers bloom in fields, soccer balls rise up out of stadiums, penguins appear in a different place on the screens each time you play…. it’s new to me all over again.

Thank you so much Roxie. I can't wait to see what you will come up with next! 

Tuesday, April 12, 2011

The TTLG 2011 Picture Book Celebration - Book One hundred and two

Today's book is about a fellow called Small Saul who dreams of having a job that he really isn't suited for in the least. His physique and his temperament really don't mesh wish his chosen lifestyle, but he refuses to give up. I found Small Saul charming, and I think young pirate fans will thoroughly enjoy this book.

Small SaulSmall Saul
Ashley Spires
Picture Book
For ages 5 to 7
Kids Can Press, 2011, 978-1-55453-503-3
   More than anything Small Saul wants to have “a life at sea.” Unfortunately, Small Saul is too small to become a sailor in the Navy, but he is able to get into Pirate College. Saul really isn’t what you would call a “natural pirate.” He is good at swabbing the deck, navigation, and singing sea shanties, but when it comes to looting and other acts of violence, he doesn’t do so well.
   Despite his inclination for the gentler things in life, Saul manages to get his Pirate Diploma, and finally he is taken on by the crew of The Rusty Squid. It soon becomes clear that Saul is going to have to work very hard to prove that he is capable of being a pirate. Saul knows that pirates care about their ship, being tough, and finding treasure. He really tries to focus on these things, but he cannot seem to meet piratical standards. In fact, poor Saul fails so miserably that the captain of the ship pushes Saul overboard. Is this the end of Saul’s pirate career?
   Everyone who has ever struggled with ‘fitting in’ will fall in love with Saul the pirate. He is small and rather puny, he likes to decorate and bake, and he cannot utter a suitably piratical “ARRRRRR’ to save his life. Despite all these setbacks, Saul doesn’t quit, and he tries to find his own very unique pirate mojo.
   With a loveable main character, wonderful touches of humor, and a meaningful message, this is a picture book that readers of all ages will appreciate and enjoy.

Blog Event: Day two - A letter describing how Roxie's A-maze-ing Vacation Adventure was created

For day two of my blog event, I have a letter from Omar Curiere, the man who helped develop and create Roxie's A-Maze-ing Vacation Adventure, an interactive iPad app. I had no idea how an app is created so I asked Omar to tell me (and you) about the process.

Dear TTLG readers:

My name is Omar CuriĆ«re, born in Amsterdam in1968. I have two children - Julian is 10 and Robin is 5; both were born in July, so they are almost 11 and 6. I started my own company 14 years ago called OC Graphics specializing in 3D visualization, mainly architectural and technical visualizations.  We make still images, animation and interactive websites. http://www.ocgraphics.com

Mazeways: A to ZWhen my son was 3 or 4 we bought him his first Roxie Munro book called “Mazeways,” and then another, and another, and another. He loves to read… well, he couldn't read back then but he loves to look and search and discover. Over the years something strange happened. Most of his books, after 3 or 4 times he read them, stayed in the bookcase, but some books, and especially Roxie's books, were being read over and over. When he was older, he was drawing mazes of his own. My daughter found the Roxie books when she was around three and together with her older brother was reading them again and again, searching letters and following the maze.

Since my original company is an interactive presentation company, the iPad had a huge impact on how we could give presentations, read our email, and above all, make fun. Then the idea started to appear that we can make really fun apps, especially for children - we had the technical programming knowledge, we had the creativity. But what to do, what to make, what to develop?

One night in October 2011, my daughter was on the floor reading - all our Roxie books were scattered around, with my son Julian next to them, drawing his own maze. This is it, I thought. We must make something like that - I am pretty creative but not a great artist. I have to contact Roxie.

Six or 7 years ago I had emailed Roxie with a request for a BW version of one of her mazes for my son to color. She sent a very nice email with a B&W image attached. But now, 7 years later, I was going to ask her to work with us or ask her if we could make one of her books into an app. I was kind of nervous sending the email, expecting a sort of laugh on the other end:  “Why is this small company in the Netherlands bothering a world famous artist about an iPad app.” But Roxie was extremely kind and extremely interested, and, more important, none of her publishers was working on an app. The main reason, I guess, that she wanted to work with us was a simple one - we wanted to make the best product possible, no quick book-to-app conversion … the most beautiful drawings in a very nice app that would be fun for children all over the world.

The first ideas were about how to transform an existing book into an app, but this caused all sorts of problems, business-wise and technical. If you take a normal digital image and you cut something out this image, it leaves a hole. We wanted to animate a lot of things in Roxie's drawings; this means filling up a lot of holes digitally. It is like restoring a painting, a tedious time-consuming job, which hardly makes it better. So the decision was made to start from scratch. We had tons of ideas, dozens of emails going back and forth. Roxie made 16 B&W screens, very basic, no detail - when put together it created one immense maze. It was going to be a Vacation Adventure.

In November Roxie came to our office in Holland. We had 3 or 4 days ahead of brainstorming. We had to discuss every piece of the maze - the search items, all the things to animate, and most important, we had to get to know each other because we never met. We talked once over the phone and emailed a couple of hundred times.

At that point we decided we had to start a new company - a company that had more of a creative sound to it. OCG Studios was born.

Roxie creating the big drawing
When Roxie left she had a busy time ahead; she was going to make a huge drawing (5 feet by 3.5 feet). This drawing when finished was going to be cut digitally in 16 pieces. Each piece a page on the iPad. On each page letters and numbers are hidden and a lot of other things are random. Roxie made the huge drawing and almost 400 spots to animate. Every item that was going to move has to be drawn separately. The strange thing for an artist like Roxie it that she has to make a very detailed drawing but leave a lot of stuff blank, so actually not finishing the drawing. Because we fill all the blank spots digitally.

First Roxie made the B&W outline drawing, so at that point, around the middle of December, we really could start developing. We already started a month before but that was purely testing things out. We started with the B&W drawings and build the almost complete functional maze version.

The middle of January Roxie finished the painting - almost 3 months work. Now we could replace the B&W maze in our app with a beautiful colored version. We also received all the different spot drawings for us to animate and hide in the drawing.

The next 3 months was full time programming - our team did a remarkable job. During the day we developed, animated, looked for the right sounds, worked on the music. In the evening we tested with our children or their friends. What a great feedback these kids give… they tell what they think and tell you how you could improve. Every day the same, developing and testing. Our children quickly started to know the maze blindly and were asking each day, “So what is new and what is changed? Why did you change it? That isn't any good… or that is great.” And the strange thing is after three months, my 5 year old daughter still loves to play it every day. I knew at that point that we had a remarkable product. Every couple of days we would send Roxie a video with the progress for her to comment.

The music is an important part of our app; there are several screens or world in our app that could use a different ambiance in music. We wanted one main tune but with variations in style, instruments and speed. We have a skiing area that has different music; then the Theme park area and the raft area has a more speedy sound.

The middle of March was an important date, I had arranged for a full day of testing in the elementary school of my children. Seven classes, more than 150 children, 15 ipads. We had 6 people from the studio - 4 in the class and 2 programmers on standby. Luckily, we found some small things we could fix right away during the day. We got a lot of great feedback from the children. We noticed so much difference between the 5-year-olds and the 12-year-olds… how they played the game, and there is even a big difference between boys and girls. Most girls sit down with the app and take their time searching for all the hidden things, while the boys love to drive the car through the maze. The biggest confirmation we got that day is that each and every child loved to play “Roxie's a-MAZE-ing Vacation Adventure.”            

The next week we spend fine-tuning the app and adding or changing the recommendations the children gave us. We worked late every day. Then at the end of March we were finished and ready to submit to the App Store. After a 7-day wait we got the green light from Apple. It is in the App Store.

Now our marketing starts a very exciting time ahead.

We have 16 screens, hundreds of animated spots, hundreds of sounds, 8 different music styles, 85 items to search for, and 6 months of work. It all started with a little girl and boy reading a book on the floor.

Thank you for this letter Omar. It was wonderful to read the story of how this app came to be. I hope to have the opportunity to review more apps produced by OCG Studios in the future.

Monday, April 11, 2011

Blog Event: Day one - A review of Roxie's A-maze-ing Vacation Adventure, an iPad app

Every so often a friend of mine who works in the children's book industry tells me about something interesting he or she is doing, and I get to write about it. For the next three days I am going host a blog event that is about an iPad app that my friend Roxie Munro helped to create. Roxie is well know for her deliciously detailed picture books, several of which have mazes and seek-and find elements in them. On April 1st, an iPad app called Roxie's a-maze-ing vacation adventure was launched. It brings some of Roxie's illustrations to life, and it provides people of all ages with a very intriguing interactive experience.

I am going to begin this three day event by giving you a review of the app, which both my daughter and I had a blast playing with. When you open up the app, the first thing you need to do is to choose a little car, which is what you will use most of the time to get around the interconnected scenes (there are many of these) in the app. Then you are presented with the first scene, which is a gorgeous layout showing a town from above. There is a zoo, houses, a river, streets and so much more. In this scene you have to collect parts of a star, and you also have to find a bunch of balloons, an ice cream truck, the number one, and a penguin. You collect the parts of the star by driving to them, or walking to them (you have to park your car first).The rest of the things you have to search for in the artwork. Once you find them, you tap them with your finger and the app registers that you have complete the task.  You need to collect star pieces and find items in each of the scenes that you encounter in the adventure. In later screens you will collect star pieces by, among other things, flying a plane, rafting on a river, skiing, and flying in a hot air balloon.

The pieces of the star are pretty easy to find, but they are not always easy to get to. There are one way roads and roundabouts to negotiate, and it is not always easy to find parking places, just like in real life.Sometimes you have drive into the screen above, below, to the left or to the right to find the right road that will allow you to come back and get the piece of the star.

Once you have completed all the tasks for one screen, you simply drive into another. The next one I went to had a residential area and a sports stadium. Above the sports stadium was a blimp that had my name written on it. When I tapped the stadium, a soccer ball came flying up towards me. I soon found that you could make all kinds of things happen by tapping on them. In a rural scene that I discovered, flowers bloom when you tap the fields.



Each scene is very different, and players will enjoy exploring the coast scene, the amusement park, the city, the wild river, the snowy ski mountain, and more. You can purchase the app through iTunes, and I guarantee that you will enjoy it.

Tomorrow Omar Curiere who works at OCG Studios - the company the created the app - will be telling me a little about what it was like to create this app, and on Wednesday I will have something for you from Roxie Munro.

The TTLG 2011 Picture Book Celebration: Book One hundred and one

Last year I reviewed a fantastic wordless book called The Chicken Thief., which was illustrated by Beatrice Rodriguez. Not surprisingly the book has been lauded by pundits in the children's book world, and it is much loved by countless children and their families. Today I have reviewed a new book featuring the fox and the hen that we met in The Chicken Thief, and I am delighted to say that it is a book that readers of all ages will enjoy.


Beatrice Rodriguez
Wordless Picture Book
For ages 4 and up
Enchanted Lion, 2011, 978-1-59270-109-4
   Crab, Fox, and Hen are living together very happily until one day when Fox discovers that the refrigerator is empty. Someone is going to have to get some food. Leaving Fox to tend her precious egg, Hen goes fishing, and Crab goes along to help. It isn’t long before Hen catches a very large fish indeed, but she does not get to enjoy her success for long because a huge bird swoops down and snatches up her catch, which is still attached to Hen’s fishing line.
   Hen may be a lot smaller than the enormous bird that stole her fish, but she is also very determined. Her family needs food and she is not going to let the big bird steal her fish. Grimly Hen hangs on to her fishing pole as she is dragged across the sea and then into the sky. Little does she know that her adventure is only just beginning.
   This is the second wordless book that Beatrice Rodriguez has created featuring Fox and Hen. Young readers will quickly fall in love with brave and stubborn Hen who never gives up. The ending to the story adds another twist to the tale, because when Hen gets home she discovers that something has happened to her egg in her absence.
   Readers of all ages are sure to love this clever, expressive, and thoroughly enjoyable story. 

Sunday, April 10, 2011

The TTLG 2011 Picture Book Celebration - Book One hundred!

This is the one hundredth picture book review for the TTLG 2011 Picture Book Celebration! Just as I expected, this journey has been, for the most part, a very interesting and enjoyable one. I have reviewed some fabulous books and have met some wonderful authors and illustrators. Of course there are those times when writing a picture book review every single day can be a bit of a trial - on occasion. You could say that doing this projects has its ups and its downs, though the downs are of very little consequence.
   Todays picture book is full of ups and downs as fortunate and unfortunate situations fill the pages. The story offers readers a singular and often amusing reading experience.


Michael Foreman
Picture Book
For ages 5 to 8
Andersen Press USA, 2011, 978-0-7613-7460-2
   One day Milo’s mother asks him to go to Granny’s house to return her umbrella. It is a lovely day outside and Milo’s Granny always has cake to eat, so Milo is more than happy to return the umbrella. Unfortunately, it starts to rain, but since Milo has Granny’s umbrella with him, he does not get wet.
   Milo is so busy holding the umbrella over his head so that he doesn’t get wet, that he does not pay attention to where he is going, and he falls off a cliff. Luckily, the umbrella serves as an excellent parachute, but unluckily Milo lands in the open mouth of a whale and he is swallowed.
   Fortunately, Granny’s umbrella floats very well and Milo can use it as a boat. Unfortunately, Milo is not the only thing the whale has swallowed. There is a pirate ship full of pirates in there as well!
    In this clever picture book, Michael Foreman takes his readers on a singular adventure that is full of fortunate and unfortunate events. Though Milo does face some situations that are not altogether welcome, on the whole his adventure is a wonderfully positive experience. Children will love the ending, which leaves one wondering what might happen next.

Saturday, April 9, 2011

The TTLG 2011 Picture Book Celebration: Book Ninety-Nine

Not long ago one of my dogs stopped eating his food and he moped around looking miserable. I took him to the vet, but we could not figure out what was wrong. He was listless, had a fever, and clearly felt poorly, but none of the tests gave us the information we needed. As I looked into Pinot's sad eyes, I wished he could tell me what he was feeling. If only he could communicate with me to tell me what his symptoms were.

Today's book is about a little boy who also wishes he could talk to his dog. I am sure young pet owners and their families will enjoy this title.

Talk, Oscar, Please!Karen Kaufman Orloff
Illustrated by Tim Bowers
Picture Book
For ages 5 to 7
Sterling, 2011, 978-1-4027-6563-6
   Oscar is dog who can yip, howl, bark, growl, whimper, and wheeze. The one thing that he cannot do is talk. More than anything Oscar’s little boy wishes his pet could communicate using human speech. If Oscar could talk, he could go to school, coach the little boy’s soccer team, or go to a restaurant. If Oscar could talk the two of them could chat while they played together, and the little boy knows that Oscar, unlike his big brother, wouldn’t “tease.”
   Imagine all the things Oscar could do if he could really talk. Why, he could tell the vet what is wrong with him when he is ill, he could be in a quiz show, he could talk on the phone, and he could even sing the little boy dog lullabies at night.
   Most young pet owners have wished at some point that they could communicate with their cat, dog, hamster, or goldfish. This picture book explores one little boy’s dream, but it also shows that perhaps one doesn’t need one’s pet to talk to be able to understand what they are saying. After all, a close connection between the best of friends does not need really need the use of words. Does it?
   With a clever rhyming text and warm ‘feel good’ illustrations, this is a picture book story that is sure to resonate with young pet owners.

Friday, April 8, 2011

Poetry Friday - A review of Because I Could Not Stop My Bike And Other Poems

There are many people out there who are intimidated by poetry. "It is hard to understand" they say. "Why can't poets say what they mean," they cry. Today's poetry title is a treat because in it readers will find poems that are very easy to grasp. They are amusing and creative takes on a number of classic poems. I imagine that young readers who enjoy the poems in this book might be tempted to take a look at the original poems they are based on.

Karen Jo Shapiro
Illustrator:  Matt Faulkner
Poetry Picture Book
For ages 7 to 10
Charlesbridge Publishing, 2005, 978-1580891059
Have you ever heard the poem "How do I love thee" by Elizabeth Barrett Browning? In this famous poem Browning writes: "How do I love thee? Let me count the ways / I love thee to the depth and breadth and height/ My soul can reach, when feeling out of sight/ For the ends of Being and ideal Grace." It is a beautiful poem of course, but do you really understand it, and does it say anything to you? If not then you might enjoy Karen Jo Shapiro's version in which she writes "How do I love ketchup? Let me count the ways... / I tried it first on burger and fries / that's all I did for many days."
   Using similar rhythms and meters to the ones used in the original poems, Shapiro has taken twenty-six classic poems and turned them into twenty-six kid-friendly poems that are funny, clever, and highly entertaining. She has taken passages from Shakespeare's plays, along with poems by such poets as Sir Walter Raleigh, Christopher Marlowe, William Blake, Robert Burns, Emily Dickinson and others. She turns "O My Luve's like a red, red rose/ That's newly sprung in June" into "Oh! My nose is like a red, red rose/ That's newly burnt in June."  It is hard to read this and not to laugh, for most of us have got a sunburned nose in summer at one time or another.
   Children will love these poems, and the funny illustrations that go with them. Adults who are fond of classic poetry will be hard pressed not to laugh at and appreciate these "apologies" which Karen Jo Shapiro has so skillfully created.
                                                                                                           

The TTLG 2011 Picture Book Celebration: Book Ninety-eight

It seems to me that there is a very little good news in the news these days. Everywhere you look, people are arguing or fighting, using words or weapons. To say the least, this is extremely depressing. Feeling that we could all do with a little boost in the peace and harmony department, I decided to review Peace Week for Miss Fox's Class. In this book at least, children find creative ways to avoid conflict and strife, and the tone of the book is a hopeful one. 

Eileen Spinelli
Illustrated by Anne Kennedy
Picture Book
For ages 5 to 7
Albert Whitman, 2009, 978-0-8075-6379-3
   For days, the children in Miss Fox’s class have been squabbling and bickering. Finally, Miss Fox announces that they are going to have “Peace Week” in the class. For one whole week there will be “no more squabbling.” Miss Fox invites the children to decide what else they will do during Peace Week, and in response, they come up with some wonderful ideas. Miss Fox is hopeful that there will be a better atmosphere in her classroom for at least a little while.
   For the rest of the week the children face the usual challenges that come along. They experience big sisters yelling, mean children teasing, little children fighting, old turtles scolding, arguments about chores, and other trials. They could respond to each annoyance by getting angry, but instead they remember that it is Peace Week, and they try to find a peaceful solution to every problem that comes along. How long will they be able to keep this up?
   The world is so full of conflicts, big and small, many of which make people unhappy. In this picture book, Eileen Spinelli shows young readers that they can make their own little world a happier place by finding peaceful ways to resolve conflicts that they encounter. They don’t have to respond to meanness with more meanness. They actually have a choice to take a different path.
   With sensitivity and humor, Eileen Spinelli gives young readers a story that has an important message to convey. 
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